Event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions, sensor outputs, or messages from other programs or threads. It is an effective way to build interactive applications that are able to react to user input and system events in real-time.

Event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions, sensor outputs, or messages from other programs or threads. Event-driven programming is a type of programming in which the flow of the program is determined by events. Events are triggered by user actions, such as mouse clicks or key presses, or by system events, such as the arrival of new data from a network connection.
Event-driven programming is a popular programming paradigm, especially in graphical user interface (GUI) programming. In GUI programming, the user interacts with the program by clicking on buttons, entering text, and selecting menu items. The program responds to these user actions by executing code that is associated with the event. For example, when the user clicks a button, the program might execute code that displays a dialog box.
Event-driven programming is also used in distributed systems, where programs communicate with each other by sending messages. When a program receives a message, it triggers an event that causes the program to execute code that processes the message. Event-driven programming is also used in embedded systems, where programs respond to events such as sensor readings or the arrival of data from a peripheral device.
Event-driven programming is a powerful programming paradigm that allows programs to respond quickly and efficiently to user actions and system events. It is used in a wide variety of applications, from GUI programming to distributed systems and embedded systems.